Sunday, April 09, 2006

Everyware

I learnt a new word today: Everyware.


Everyware is an attempt to describe the form computing will take in the next few years. Specifically, it's about a vision of processing power so distributed throughout the environment that computers per se effectively disappear. It's about the enormous consequences this disappearance has for the kinds of tasks computers are applied to, for the way we use them, and for what we understand them to be.


In a well written and articulated piece, author Adam Greenfield writes about an age old promise: computing from anywhere and everywhere, device-agnostic and a major part of nearly everything we do and everywhere we go.

Today, your gym membership, shopping expeditions, fuel purchases and even workplaces are already governed by digital technology - credit cards, swipable identity cards, mobile ticket booking and even mobile stock purchases.

Haven't you already thought of the day when you'll have just one identity? The one that will give you access to your home, your money, your car, your bank accounts and maybe even your workplace? Companies are already working on plans to build a system like this, which sounds amazingly ambitious but not impossible. Will it take a long time, see innumerable hurdles and have to deal with a lot of privacy issues? Yes. Will it make life easier for us? In all probability, also a resounding yes.


The stakes, this time, are unusually high. A mobile phone is something that can be switched off, or left at home. A computer is something that can be shut down, unplugged, walked away from. But the technology we're discussing here - ambient, ubiquitous, insinuative into all the apertures everyday life affords it - will be environment-forming in a way neither of those are. There should be little doubt that its advent will profoundly shape both the world and our experience of it in the years ahead.


Update: A List Apart has another article on Everyware

Thursday, April 06, 2006

Where's the art?

Working with agencies, sometimes you just end up wondering where the traditional art skills have gone. With Photoshop, CorelDraw, Painter and Illustrator around, chances are that the next illustration or painting or random piece of 2D art you see has not been drawn by hand.

I just saw this article today and realised its so true even for people who are not inexperienced students. Take a look at designers/visualizers/illustrators in agencies here who have more than 5-6 years of experience on large campaigns. Do any of them still draw their illustrations themselves? Or NOT scan them in and touch them up in Corel or Illustrator?


Students are more comfortable manipulating computer graphics than doodling, drafting and drawing with pen on paper, and this has created a sharp decline in drawing skills in recent years, teachers say.

Additionally, tech-savvy students simply lack the initiative and persistence developed by drawing, resulting in uninspired work--at least work on paper.


What's even more astounding is that people (like in the article above) are complaining about students losing their drawing skills! In India, except for a talented few, that actually might be a good thing! Taught illustration styles at least 50 years outdated, most of the art school graduates and post graduates that get into agencies automatically realise that their drawing skills are nowhere near what the world has begun to expect in terms of style and quality.

And then tools like Photoshop, CorelDraw, Painter and Illustrator are brought into the picture, to help dull illustrations look more interesting, to edit out lines and mistakes and to colorize and close nodes. Is this faster than traditional drawing and illustration? Yes. Does it need as much skill? Not really.